Tuesday, November 5, 2019

Game Assessment--Depression Quest

1. What's your reaction to test you just read or viewed?
I just played Depression Quest by Zoe Quinn. Overall, I think it is a fun game to play. It gives me a chance to understand people who has depression.
But there is too many contexts in each section, which made me felt bored and tired to read all of them.


2. What connection did you make with the story you read? Discuss the elements in the world made you be able to connect.
The detailed description of the protagonist's actions gave me more sense of connection.
For instance, "By the time you arrive home and change out of your uncomfortable work clothes the stress is weighing down on you like a heavy, wet wool blanket. Your computer seems to be staring you down from your desk. You want to sit down and work but the mere thought of trying to work sends your stress levels flying; more than anything you feel suddenly and absolutely exhausted, and feel a strong desire to simply hide in bed." 
In this paragraph, I can totally feel the emotions, feelings, and stress from the person, which made me more to be more involved to the game. The "uncomfortable wor clothes", "heavy and wet wool blanket"


3. What change would you make to adapt this game to another media? What media would you use? What changes would you make?
Virtual reality game. This game is from the first perspective. So VR can make the player more involved. Instead of just reading, the player can sit in a room and look around. And follow the story to choose what they want to do. 
I will change the description of the person's feeling to real sounds and actions. That can make the player understands the person's situation and emotions. 

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